This passage seems to describe the setting for which we find the Christian game industry today.
“As usual with such formulations by the Church, which are all, in a way, attempts to say who She is, and which come out of long-drawn-out arguments and discussions about the identity of the church (‘what is it that makes Christians Christian?” etc.), they are better at shutting off blind alleys than explaining the true way, better at excluding ways of talking than at giving an account of the best way of talking. And this is just as well because there is no best way of talking. I don’t think any Council of the church has ever said ‘This is the only way to express the fundamental truths of the gospel.’ They have frequently said ‘These other ways have turned out to be no good, dead ends.’ The pronouncements of councils normally say, ‘No Through Road Here’ rather than acting as signposts or guidelines or maps.”
The purpose of this site is to discuss theology in games, and how we might learn and teach more accurate theology.
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